30 iOS Apps for Kindy & Preschool

I have conducted a lot of research to create this list. The apps will assist with foundational skills in Maths, Literacy and Science for the Early Years Curriculum. As students collaborate with peers they will begin to develop workflow techniques from an early age and this assist with the teaching of social skills. Needless to say the apps that I have recommended address the curriculum needs of Technology and The Arts. The applications will appeal to the interests of young children through the vibrant colour pallet, musical elements, endless discoveries and interactivity.

At first some of the applications may be considered not suitable, however, they can be organised in a different combinations to create dynamic workflows. The work will capture the learning development of the students as they interact with mobile technology in exciting new ways.

I suggest the following 30 Apps for Kindy and Preschool;

1. Playschool Playtime (free)

2. Art Maker (free)

3. Ukloo (free)

4. GarageBand (free)

5. Drive About: Number Neighbourhood ($3.79)

6. Tiny Dentist ($3.79)

7. Reading Jets: A-Z ($2.99)

8. PBS Parents (free)

9. CyberSpace Shape Quest (free)

10. Collins Books (free)

11. Sight Word Ninja (free)

12. Book Creator ($6.49)

13.iMovie ($6.49)

14. Bugs and Buttons ($3.79)

15. Bugs and Bubbles ($3.79)

16. Granny Smith (free)

17. Educreations (free)

18. PicCollage (free)

19. Stop Motion (free)

20. Lego Duplo (free)

21. Explain Everything ($3.79)

22. BeeBot (free)

23. Pages ($12.99)

24. Daisy the Dinosaur (free)

25. Where's My Water? (free)

26. Alphabet with Animals (free)

27. Eggy 100 HD (free)

28. iBooks (free)

30. Match Blitz (free)

One must remember iPads are not intended to entertain within classrooms but should be used to educate. We are at our best when we create and students thrive on opportunities where they can create content and collaborate with peers to construct something meaningful. In result iPad applications are best used in a sequence to scaffold learning and provide learning enrichment.

Perhaps the SAMR model could be described as;

S - Single App
A - Arrangement of Apps
M - Meaningful Arrangement of Apps
R - Radical Arrangement of Apps

Below are four examples of workflow techniques that could be achieved by using applications that I have recommended.

Example A

Students could work in small groups to capture images of seedlings and plant growth, add these to PicCollage, export to Pages and then shift the articles to iBooks. Classes would then have a virtual library of science investigations.

Example B

Another example of workflow technique is for the students to create their own iMovies and use the files within their personal learning portfolio. The files can be added to BookCreator to create learning journals.

Example C

Young children can use Duplo Lego for iPad and capture screen shot of the strategies they use to 'save the rabbit'. The images can then be transferred to Explain Everything. The students can use the microphone to explain how they solved the problems they encountered. The screencast could be exported and shared.

Example D

The students could use Daisy the Dinosaur and learn the basics of coding. The prepositional language they learn within the app can be applied to Stop Motion. The students could capture a time lapse of events and then import the .mov file into iMovie and narrate their sequence.

There are multiple combinations that can be created. Usually replacing one application with another creates a completely different product and therefore expands learning opportunities and educational outcomes. There are millions of applications and one can be tempted to spend hours and hours looking for the allusive application. Hopefully my research will ease this burden and provide personal and professional enlightenment regarding creating workflows through rearrangement of my suggested applications.


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